package com.ruoyi.system.domain;

import org.apache.commons.lang3.builder.ToStringBuilder;
import org.apache.commons.lang3.builder.ToStringStyle;
import com.ruoyi.common.annotation.Excel;
import com.ruoyi.common.core.domain.BaseEntity;

/**
 * 战马预设对象 bs_war_horse_presets
 * 
 * @author ruoyi
 * @date 2025-08-14
 */
public class BsWarHorsePresets extends BaseEntity
{
    private static final long serialVersionUID = 1L;

    /** ID */
    private Long id;

    /** 名称 */
    @Excel(name = "名称")
    private String name;

    /** 图片 */
    @Excel(name = "图片")
    private String profilePicture;

    /** 兵力初值 */
    @Excel(name = "兵力初值")
    private Long troops;

    /** 兵力上限 */
    @Excel(name = "兵力上限")
    private Long troopsLimit;

    /** 精力初值 */
    @Excel(name = "精力初值")
    private Long energy;

    /** 精力上限 */
    @Excel(name = "精力上限")
    private Long energyLimit;

    /** 攻击初值 */
    @Excel(name = "攻击初值")
    private Long attack;

    /** 攻击上限 */
    @Excel(name = "攻击上限")
    private Long attackLimit;

    /** 速度初值 */
    @Excel(name = "速度初值")
    private Long speed;

    /** 速度上限 */
    @Excel(name = "速度上限")
    private Long speedLimit;

    /** 抗物理初值 */
    @Excel(name = "抗物理初值")
    private Long antiPhysics;

    /** 抗物理上限 */
    @Excel(name = "抗物理上限")
    private Long antiPhysicsLimit;

    /** 抗玄击初值 */
    @Excel(name = "抗玄击初值")
    private Long antiXuanStrike;

    /** 抗玄击上限 */
    @Excel(name = "抗玄击上限")
    private Long antiXuanStrikeLimit;

    /** 抗封锁初值 */
    @Excel(name = "抗封锁初值")
    private Long antiBlocking;

    /** 抗封锁上限 */
    @Excel(name = "抗封锁上限")
    private Long antiBlockingLimit;

    /** 抗扰乱初值 */
    @Excel(name = "抗扰乱初值")
    private Long antiDisturbance;

    /** 抗扰乱上限 */
    @Excel(name = "抗扰乱上限")
    private Long antiDisturbanceLimit;

    /** 抗围困初值 */
    @Excel(name = "抗围困初值")
    private Long antiSiege;

    /** 抗围困上限 */
    @Excel(name = "抗围困上限")
    private Long antiSiegeLimit;

    /** 抗风沙初值 */
    @Excel(name = "抗风沙初值")
    private Long antiWind;

    /** 抗风沙上限 */
    @Excel(name = "抗风沙上限")
    private Long antiWindLimit;

    /** 抗妖火初值 */
    @Excel(name = "抗妖火初值")
    private Long antiFire;

    /** 抗妖火上限 */
    @Excel(name = "抗妖火上限")
    private Long antiFireLimit;

    /** 抗毒术初值 */
    @Excel(name = "抗毒术初值")
    private Long antiToxic;

    /** 抗毒术上限 */
    @Excel(name = "抗毒术上限")
    private Long antiToxicLimit;

    /** 抗落雷初值 */
    @Excel(name = "抗落雷初值")
    private Long antiLightning;

    /** 抗落雷上限 */
    @Excel(name = "抗落雷上限")
    private Long antiLightningLimit;

    /** 介绍 */
    @Excel(name = "介绍")
    private String biography;

    /** 删除标志（0代表存在 2代表删除） */
    private String delFlag;

    public void setId(Long id) 
    {
        this.id = id;
    }

    public Long getId() 
    {
        return id;
    }

    public void setName(String name)
    {
        this.name = name;
    }

    public String getName()
    {
        return name;
    }

    public void setProfilePicture(String profilePicture) 
    {
        this.profilePicture = profilePicture;
    }

    public String getProfilePicture() 
    {
        return profilePicture;
    }

    public void setTroops(Long troops) 
    {
        this.troops = troops;
    }

    public Long getTroops() 
    {
        return troops;
    }

    public void setTroopsLimit(Long troopsLimit) 
    {
        this.troopsLimit = troopsLimit;
    }

    public Long getTroopsLimit() 
    {
        return troopsLimit;
    }

    public void setEnergy(Long energy) 
    {
        this.energy = energy;
    }

    public Long getEnergy() 
    {
        return energy;
    }

    public void setEnergyLimit(Long energyLimit) 
    {
        this.energyLimit = energyLimit;
    }

    public Long getEnergyLimit() 
    {
        return energyLimit;
    }

    public void setAttack(Long attack) 
    {
        this.attack = attack;
    }

    public Long getAttack() 
    {
        return attack;
    }

    public void setAttackLimit(Long attackLimit) 
    {
        this.attackLimit = attackLimit;
    }

    public Long getAttackLimit() 
    {
        return attackLimit;
    }

    public void setSpeed(Long speed) 
    {
        this.speed = speed;
    }

    public Long getSpeed() 
    {
        return speed;
    }

    public void setSpeedLimit(Long speedLimit) 
    {
        this.speedLimit = speedLimit;
    }

    public Long getSpeedLimit() 
    {
        return speedLimit;
    }

    public void setAntiPhysics(Long antiPhysics) 
    {
        this.antiPhysics = antiPhysics;
    }

    public Long getAntiPhysics() 
    {
        return antiPhysics;
    }

    public void setAntiPhysicsLimit(Long antiPhysicsLimit) 
    {
        this.antiPhysicsLimit = antiPhysicsLimit;
    }

    public Long getAntiPhysicsLimit() 
    {
        return antiPhysicsLimit;
    }

    public void setAntiXuanStrike(Long antiXuanStrike) 
    {
        this.antiXuanStrike = antiXuanStrike;
    }

    public Long getAntiXuanStrike() 
    {
        return antiXuanStrike;
    }

    public void setAntiXuanStrikeLimit(Long antiXuanStrikeLimit) 
    {
        this.antiXuanStrikeLimit = antiXuanStrikeLimit;
    }

    public Long getAntiXuanStrikeLimit() 
    {
        return antiXuanStrikeLimit;
    }

    public void setAntiBlocking(Long antiBlocking) 
    {
        this.antiBlocking = antiBlocking;
    }

    public Long getAntiBlocking() 
    {
        return antiBlocking;
    }

    public void setAntiBlockingLimit(Long antiBlockingLimit) 
    {
        this.antiBlockingLimit = antiBlockingLimit;
    }

    public Long getAntiBlockingLimit() 
    {
        return antiBlockingLimit;
    }

    public void setAntiDisturbance(Long antiDisturbance) 
    {
        this.antiDisturbance = antiDisturbance;
    }

    public Long getAntiDisturbance() 
    {
        return antiDisturbance;
    }

    public void setAntiDisturbanceLimit(Long antiDisturbanceLimit) 
    {
        this.antiDisturbanceLimit = antiDisturbanceLimit;
    }

    public Long getAntiDisturbanceLimit() 
    {
        return antiDisturbanceLimit;
    }

    public void setAntiSiege(Long antiSiege) 
    {
        this.antiSiege = antiSiege;
    }

    public Long getAntiSiege() 
    {
        return antiSiege;
    }

    public void setAntiSiegeLimit(Long antiSiegeLimit) 
    {
        this.antiSiegeLimit = antiSiegeLimit;
    }

    public Long getAntiSiegeLimit() 
    {
        return antiSiegeLimit;
    }

    public void setAntiWind(Long antiWind) 
    {
        this.antiWind = antiWind;
    }

    public Long getAntiWind() 
    {
        return antiWind;
    }

    public void setAntiWindLimit(Long antiWindLimit) 
    {
        this.antiWindLimit = antiWindLimit;
    }

    public Long getAntiWindLimit() 
    {
        return antiWindLimit;
    }

    public void setAntiFire(Long antiFire) 
    {
        this.antiFire = antiFire;
    }

    public Long getAntiFire() 
    {
        return antiFire;
    }

    public void setAntiFireLimit(Long antiFireLimit) 
    {
        this.antiFireLimit = antiFireLimit;
    }

    public Long getAntiFireLimit() 
    {
        return antiFireLimit;
    }

    public void setAntiToxic(Long antiToxic) 
    {
        this.antiToxic = antiToxic;
    }

    public Long getAntiToxic() 
    {
        return antiToxic;
    }

    public void setAntiToxicLimit(Long antiToxicLimit) 
    {
        this.antiToxicLimit = antiToxicLimit;
    }

    public Long getAntiToxicLimit() 
    {
        return antiToxicLimit;
    }

    public void setAntiLightning(Long antiLightning) 
    {
        this.antiLightning = antiLightning;
    }

    public Long getAntiLightning() 
    {
        return antiLightning;
    }

    public void setAntiLightningLimit(Long antiLightningLimit) 
    {
        this.antiLightningLimit = antiLightningLimit;
    }

    public Long getAntiLightningLimit() 
    {
        return antiLightningLimit;
    }

    public void setBiography(String biography) 
    {
        this.biography = biography;
    }

    public String getBiography() 
    {
        return biography;
    }

    public void setDelFlag(String delFlag) 
    {
        this.delFlag = delFlag;
    }

    public String getDelFlag() 
    {
        return delFlag;
    }

    @Override
    public String toString() {
        return new ToStringBuilder(this,ToStringStyle.MULTI_LINE_STYLE)
            .append("id", getId())
            .append("name", getName())
            .append("profilePicture", getProfilePicture())
            .append("troops", getTroops())
            .append("troopsLimit", getTroopsLimit())
            .append("energy", getEnergy())
            .append("energyLimit", getEnergyLimit())
            .append("attack", getAttack())
            .append("attackLimit", getAttackLimit())
            .append("speed", getSpeed())
            .append("speedLimit", getSpeedLimit())
            .append("antiPhysics", getAntiPhysics())
            .append("antiPhysicsLimit", getAntiPhysicsLimit())
            .append("antiXuanStrike", getAntiXuanStrike())
            .append("antiXuanStrikeLimit", getAntiXuanStrikeLimit())
            .append("antiBlocking", getAntiBlocking())
            .append("antiBlockingLimit", getAntiBlockingLimit())
            .append("antiDisturbance", getAntiDisturbance())
            .append("antiDisturbanceLimit", getAntiDisturbanceLimit())
            .append("antiSiege", getAntiSiege())
            .append("antiSiegeLimit", getAntiSiegeLimit())
            .append("antiWind", getAntiWind())
            .append("antiWindLimit", getAntiWindLimit())
            .append("antiFire", getAntiFire())
            .append("antiFireLimit", getAntiFireLimit())
            .append("antiToxic", getAntiToxic())
            .append("antiToxicLimit", getAntiToxicLimit())
            .append("antiLightning", getAntiLightning())
            .append("antiLightningLimit", getAntiLightningLimit())
            .append("biography", getBiography())
            .append("delFlag", getDelFlag())
            .toString();
    }
}
